Open in new window / Try shogun cloud
--- Log opened Tue Feb 03 00:00:03 2015
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shogun-notifier-shogun: sanuj :develop * f86f6ed / / (3 files): https://github.com/shogun-toolbox/shogun/commit/f86f6edc712bf0a465ea5872560e54707c4da37607:00
shogun-notifier-shogun: Add native implementation for addition of vectors and matrices in linalg07:00
shogun-notifier-shogun: Soumyajit De :develop * 41ba3da / / (3 files): https://github.com/shogun-toolbox/shogun/commit/41ba3da340ab9690bbde162df0a570cff1098d6707:00
shogun-notifier-shogun: Merge pull request #2689 from sanuj/develop07:00
shogun-notifier-shogun:07:00
shogun-notifier-shogun: Add native implementation for addition of vectors and matrices in linalg07:00
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shogun-buildbotbuild #2638 of bsd1 - libshogun is complete: Failure [failed test]  Build details are at http://buildbot.shogun-toolbox.org/builders/bsd1%20-%20libshogun/builds/2638  blamelist: sanuj <sanuj.sharma.in@gmail.com>, Soumyajit De <heavensdevil6909@gmail.com>07:08
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travis-ciit's Soumyajit De's turn to pay the next round of drinks for the massacre he caused in shogun-toolbox/shogun: http://travis-ci.org/shogun-toolbox/shogun/builds/4927889807:10
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shogun-buildbotbuild #970 of FCRH - libshogun is complete: Failure [failed test]  Build details are at http://buildbot.shogun-toolbox.org/builders/FCRH%20-%20libshogun/builds/970  blamelist: sanuj <sanuj.sharma.in@gmail.com>, Soumyajit De <heavensdevil6909@gmail.com>07:11
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travis-ciit's Soumyajit De's turn to pay the next round of drinks for the massacre he caused in shogun-toolbox/shogun: http://travis-ci.org/shogun-toolbox/shogun/builds/4927889807:12
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shogun-buildbotbuild #207 of osx2 - modular_interfaces is complete: Failure [failed csharp modular]  Build details are at http://buildbot.shogun-toolbox.org/builders/osx2%20-%20modular_interfaces/builds/207  blamelist: sanuj <sanuj.sharma.in@gmail.com>07:27
shogun-buildbotbuild #208 of osx2 - modular_interfaces is complete: Failure [failed csharp modular]  Build details are at http://buildbot.shogun-toolbox.org/builders/osx2%20-%20modular_interfaces/builds/208  blamelist: Soumyajit De <heavensdevil6909@gmail.com>07:35
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vinay_Hello sor08:31
vinay_Sir*08:31
vinay_I am interested to work with you in the upcoming Gsoc08:31
vinay_anyone here ?08:31
@besser82vinay_, hey!09:47
@besser82vinay_, It would be good to subscribe to the shogun mailing-list and introduce yourself over there ^^09:47
@besser82vinay_, Subscribe to the mailinglist by sending an empty message to "shogun-list-subscribe@shogun-toolbox.org"09:47
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sonne|workbesser82: man you are offensive today ;)09:54
@besser82sonne|work, am I?  ;(09:57
sonne|workbesser82: you know not so grumpy but a biiiig smiiile :P09:57
@besser82sonne|work, I really didn't want to hurt his feelings...  :P09:57
@besser82sonne|work, you can ask lupinix, I'm always like da :DDDDDD09:58
sonne|worklupinix: you are besser82's attorney?09:59
@lambdaysonne|work: hey10:00
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@lambdaysonne|work: I want to change the get_column_vector method in SGMatrix to return SGVector<T> instead of T* sharing the same refcount as the SGMatrix10:01
@lambdaysonne|work: is that okay?10:01
shogun-buildbotbuild #524 of debian wheezy - memcheck is complete: Failure [failed memory check]  Build details are at http://buildbot.shogun-toolbox.org/builders/debian%20wheezy%20-%20memcheck/builds/524  blamelist: sanuj <sanuj.sharma.in@gmail.com>, Soumyajit De <heavensdevil6909@gmail.com>10:04
sonne|worklambday: errm will that work if you don't get column 0 ?10:05
lupinixsonne|work: maybe his guard :D10:06
@lambdaysonne|work: umm.. didn't get it.. why won't we get column 0? if matrix is empty we can return an empty SGVector10:07
sonne|worklupinix: better make sure to not being seen with besser82's grumpy face next to you ;)10:08
sonne|worklambday: I mean get_column(1)10:08
sonne|worklambday: what happens if we return that?10:08
sonne|worklambday: I thought the pointer will point to the middle of the SGMatrix10:09
@lambdaysonne|work: yeah.. it will work the same as of now - just an SGVector wrapper will share the refcount with the original matrix10:09
sonne|worklambday: so it might destroy the wrong thing if the SGMatrix did get unref'd10:09
lupinix:D so besser82 has to tell me which Fedora events he will join... so i have to choose the other ones :P10:09
sonne|worklupinix: that's pretty anxious for a body guard10:10
sonne|worklupinix: maybe bring him a mask or so10:10
lupinix:D10:10
@lambdaysonne|work: umm if the SGVector column shares the same refcount object with the original SGMatrix then it won't destroy the thing, right? because the original SGMatrix will still be having nnz refcount10:12
@lambdaysonne|work: but presently since it returns T*, one can call delete [] on that and its gone!10:13
sonne|worklambday: what about the following10:15
sonne|workSGMatrix a;10:15
sonne|workreturn a.get_column_vector(1);10:15
lupinixsonne|work: but to be honest, besser82 is the guilty guy triggered me to play around with ML :D now my master thesis is ML related :D10:15
sonne|worklupinix: it is always good to have someone one can blame10:16
@lambdaysonne|work: we can return empty SGVector in that case10:16
@lambdaysonne|work: which I think is better that the present one which returns &matrix[c*num_rows];10:17
sonne|worklambday: I don't have an issue with empty vectors just that I am afraid that the delete is being called on the SGVector10:17
sonne|workand that would then result in mmeory corruptions10:17
@besser82sonne|work, lupinix: You just need to bring in some cute girls to the events and my grumpy face with varnish  :P10:17
lupinix:D10:18
sonne|worklupinix: that or chocolate, beer, pizza will do!10:18
@lambdaysonne|work: hmm.. yeah understood our concern.. I'll try something with this - test it locally then - I think it should be fine10:19
@besser82sonne|work, lupinix: food won't always do the trick =)10:21
@besser82sonne|work, lupinix: but there are two girls, which will always do the trick  :P10:21
@besser82sonne|work knows both of them ^^10:21
lupinix:D10:21
sonne|worklambday: if you can somehow make sure that SGVector calls free_data on the matrix then this would work10:23
lupinixbesser82: as a nerd this variant should be enough :P http://www.bash.org/?1017110:24
@besser82lupinix, lolz!  XD10:25
@lambdaysonne|work: okay so in when someone does a get_column we can increase the refcount in SGMatrix and share the same refcount object with the column vector to be returned.. then it won't call free data, just decrase the refcount in the desctructor10:26
@lambdaylupinix: man that was hilarious :D10:27
lupinix:D10:27
sonne|worklambday: then we have a memory leak since the matrix object can already be gone and only the column vector is still around10:27
@lambdaysonne|work: ah I see10:28
sonne|worklambday: you would need some SGVector thing that internally has a different pointer to be freed10:29
@lambdaysonne|work: yeah but then it becomes ugly :(10:32
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sonne|worklambday: well the only other option is to return an SGVector with disabled ref-counting but then you still have the risks!11:42
@lambdaysonne|work: yeah that's not any better than what we have currently11:43
@lambdaysonne|work: guess we have to keep another pointer just for the case that the SGVector is a column of SGMatrix - finding least ugly way is the challenge :(11:44
sonne|worklambday: well SGVector is virtual so you could just overload its free_data function and store the matrix ptr in some extra class11:49
sonne|worklambday: maybe SGVectorFromMatrix or so11:50
@lisitsynSGMatrixFromVectorFromMatrix ;)12:07
@lambdaysonne|work: SGColumnVector would be a better name :D12:23
@lambdaysonne|work lisitsyn btw just curious - why don't we inherit from SGReferencedData instead of CObject for everything?12:24
@lambdayis there some cases where we don't want auto refcounting?12:25
@lisitsynlambday: CObject has quite a lot12:28
@lisitsynlike parameters etc12:28
@lisitsynCObject is refcounted as well12:29
@lambdaylisitsyn: but that needs to be taken care of manually, right? SG_REF/SG_UNREF12:29
@lambdaylisitsyn: we should make C++11 requirement mandatory and make everything Some<T> :D12:30
@lisitsynhmm actually we can use shared_ptr even without C++1112:30
@lambdaylisitsyn: boost? :P12:31
@lisitsynlambday: our own shared_ptr :D12:31
@lisitsynain't it super easy12:31
@lambdaylisitsyn: I was afraid that you'd say that :D12:31
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@lisitsynshared_ptr is the same thing that does SG_REF SG_UNREF in ctor/dtor12:32
@lisitsynbut thread safe12:32
@lambdaylisitsyn: yeah - RAII12:32
@lambdayour refcount thing is thread safe as well - maybe we can reuse some stuffs there and write our own shared_ptr12:33
@lambdaybut the point is, why not reuse that's already there in standard12:33
@lisitsynI'd go for c++11 if possible12:33
@lambdayIMO if someone still uses some compiler that doesn't support c++11 he should be punished12:34
@lambdayseverely12:34
@lisitsynhaha yeah12:34
@lambdaylisitsyn: BTW I'm afraid that ViennaCL matrixbase has changed in their new version - so I'll have to take care of it in GPUMatrix class that we have (https://github.com/shogun-toolbox/shogun/blob/develop/src/shogun/lib/GPUMatrix.h#L81)12:37
@lambdayI tried compiling with the new version of viennacl (1.6 I guess) - it failed12:37
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curiousguy13hey, after i installed shogun using -DPythonModular=ON , do i also have to manually edit the $PYTHONPATH or something because python is not detecting modshogun library19:58
@besser82curiousguy13, depends on with which prefix you installed shogun...20:07
@besser82curiousguy13, and the os you are using...20:07
curiousguy13besser82, i did ' cmake -DPythonModular=ON ./ '  , then 'make -j5 all' and then 'make install' and my os is fedora 2120:09
@besser82curiousguy13, hehe...  you could have that easier  ;)20:10
@besser82curiousguy13, yum install python-shogun  ^^20:10
lupinixi prefer python3-shogun besser82 :P20:10
@besser82lupinix, hehe  :P20:11
curiousguy13besser82, ohh.. i didn't know that20:11
@besser82curiousguy13, I'm the package-maintainer on Fedora  :D20:11
curiousguy13but i wanted to make it from the source20:11
lupinixcuriousguy13: besser82 is our hero20:11
lupinixwhy from source?20:11
curiousguy13nice :)20:11
@besser82curiousguy13, shogun 4.0.0 is currently prepared for build on F21+20:12
@besser82curiousguy13, yes, why from source?20:12
curiousguy13because i want to contribute to shogun :D20:12
@besser82curiousguy13, then you usually want to build from source and then keep your build in some private prefix ^^20:13
@besser82curiousguy13, and not somewhere in /usr/local20:13
@besser82curiousguy13, so you would do sth. like:20:14
@besser82mkdir -p build && cd build && cmake -DPythonModular=ON .. && make -j520:14
@besser82^^ that on is rubbish...  :(20:15
@besser82mkdir -p build && cd build && cmake -DCMAKE_INSTALL_PREFIX=/opt/shogun -DPythonModular=ON .. && make -j520:15
@besser82make install20:15
curiousguy13and after that python is gonna automatically detect modshogun?20:16
curiousguy13(because i think i tried that too, let me try it again)20:16
@besser82curiousguy13, nope...  export PYTHONPATH="/opt/shogun/lib/python..."20:17
@besser82where "..." is the rest of the path the python-module went into...20:17
@besser82curiousguy13, for everyday use, I'd recommend using the distro-packages...20:18
curiousguy13besser82, ^ i think that would solve it20:18
curiousguy13besser82, yeah,i'll remember that :)20:18
@besser82curiousguy13, and to get all build-requires for sg-development:  yum-builddep shogun  ;)20:19
@besser82========================================= N/S Treffer: shogun ==========================================20:19
@besser82shogun.x86_64 : Large Scale Machine Learning Toolbox20:19
@besser82shogun.i686 : Large Scale Machine Learning Toolbox20:19
@besser82lua-shogun.x86_64 : LUA-plugin for shogun20:19
@besser82java-shogun.x86_64 : Java-plugin for shogun20:19
@besser82ruby-shogun.x86_64 : Ruby-plugin for shogun20:19
@besser82shogun-cli.x86_64 : CLI-interface for shogun20:19
@besser82python-shogun.x86_64 : Python-plugin for shogun20:19
@besser82mono-shogun.x86_64 : Mono(C#)-plugin for shogun20:19
@besser82octave-shogun.x86_64 : Octave-plugin for shogun20:19
@besser82python3-shogun.x86_64 : Python-plugin for shogun20:19
@besser82shogun-devel.i686 : Development files for shogun20:19
@besser82shogun-devel.x86_64 : Development files for shogun20:19
@besser82shogun-doc.noarch : Documentation files for shogun20:20
@besser82shogun-data.noarch : Data-files for the SHOGUN machine learning toolbox20:20
@besser82curiousguy13, ^  ;)20:20
curiousguy13besser82, ahh... i was wondering there should be an easy way to install the dependencies. thanks!20:21
@besser82curiousguy13, yw ^_^20:21
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lupinixbesser82: btw you've said that there will be builds for F21+, what about F20 and epel7? any problems?20:22
@besser82lupinix, F20 is somewhat old...  I possibly may backport...20:22
@besser82lupinix, epel7 still needs some tweaking in the spec-file;  that build will follow soon :D20:23
lupinix:D20:23
lupinixnice20:23
@besser82lupinix, what about co-maintaining?  :P20:23
lupinixwhy not, but after 20th feb20:24
lupinixafter quantum filed theory exam :D20:24
lupinix*field20:24
@besser82lupinix, you know how to request ACLs  ;)20:25
* lupinix already logged in ;)20:25
@besser82hehehe ^_^20:25
@besser82lupinix, just request admin  =)20:26
@besser82lupinix, APPROVED!  ^^20:30
lupinixyeah, pkgdb just sent spam20:31
lupinix50 mails :D20:31
@besser82me, too  :P20:31
@besser82curiousguy13, you are familiar with packaging rpms?20:31
curiousguy13besser82, i don't know how to package rpms , if that's what you're asking...20:33
@besser82curiousguy13, yes, that was my question ^^20:33
curiousguy13besser82, ok, can you tell me about them?20:34
@besser82curiousguy13, sure!  I'm a packager-sponsor in Fedora-universe ^^20:34
@besser82curiousguy13, so packaging rpms starts with a spec-file20:35
@besser82that file contains some meta-data, like name of package, version, Summary, Description20:35
@besser82and some (mandatory) sections like %prep(are), %build, %install20:36
@besser82those sections are basically bash-scripts20:36
@besser82with some rpm-macros available20:36
@besser82like %configure or %make_install20:37
curiousguy13ok, so rpm packaging requires mainly bash scripting and not any particular programming language, right?20:37
@besser82yes20:37
@besser82basically it is bash-scripting and knowledge about sed / grep20:38
@besser82and some packaging-rules "Fedora Guidelines" on top20:38
* lupinix started with https://fedoraproject.org/wiki/How_to_create_an_RPM_package some time ago20:38
@besser82which are more like a don't do this / avoid that / that way is godd pratice20:39
curiousguy13besser82, hmm... doesn't seem too difficult then20:40
@besser82curiousguy13, not really... skills are comming with practice.20:41
@besser82curiousguy13, there are easy to package things and stuff that needs expirience20:41
@besser82curiousguy13, that one is a good example for easy stuff:  http://pkgs.fedoraproject.org/cgit/arprec.git/tree/arprec.spec20:42
lupinixbesser82: there are easier ones :P20:42
@besser82lupinix, you are right  :D20:43
@besser82curiousguy13, that one is really pice of cake:  http://pkgs.fedoraproject.org/cgit/2048-cli.git/tree/2048-cli.spec20:44
lupinixbut in general: everyone who can do a configure/make/make install in terminal (or cmake etc.) is able to build rpm packages20:44
lupinix(as long it is not a groner *SCNR*)20:44
@besser82lupinix, everyone, but RaphGro  :P20:44
lupinix:D20:44
@besser82lupinix, how show the shogun.spec to curiousguy13?  That might scare him away...  ;P20:45
lupinix:D20:45
@besser82curiousguy13, and shogun is not that easy...  http://pkgs.fedoraproject.org/cgit/shogun.git/tree/shogun.spec20:46
curiousguy13besser82, show me , i won't be scared20:46
@besser82curiousguy13, link is above ^^20:46
curiousguy13besser82, i can understand most of it but whoever wrote it did an awesome job.20:54
@besser82curiousguy13, thanks ^^  It was me =)20:57
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Guest24779Compiling Java files... javac: directory not found: /cygdrive/d/shogun-4.0.0/src/interfaces/java_modular                                   /shogun_jar Usage: javac <options> <source files>21:56
Guest24779Anyone knows what to do from here?21:56
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xAndreLopesxAnyone here with knowledge on Cygwin and CMAKE?22:00
xAndreLopesxhttp://www.java-gaming.org/topics/anyone-with-knowledge-on-cygwin-shogun/35468/30/view.html22:00
xAndreLopesxI send in the mailing list... hopefully someone can help me22:07
xAndreLopesxA friend with linux said hes having the same issue.22:07
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jzombHello, are there any readily available builds of shogun with python modules for arm7?23:27
lupinixjzomb: yes, on fedora23:29
lupinixdon't know about other distributions23:29
jzomblupinix, thanks I am looking for an embedded linux build.23:31
jzombforgive my ignorance but would that work. I am rather new to the embedded world.23:33
--- Log closed Wed Feb 04 00:00:05 2015